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1. Sneaky Projectile NERF - in Ships and Modules [original thread]
The only reason why projectile ammunition is doing lesser damage than the others is... ôPeople are using projectiles and they are performing well-good with them. (But they all have lv 5 in all the relevant damages skills now). And the devs canÆt ...
- by ByBy Baby - at 2005.07.07 08:23:00
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2. How to get mixed fleets - in Ships and Modules [original thread]
Frigates have there role so do BS, but all the rest donÆt. To make Cruisers more viable in fleets you really need to give them better agility. To get the speed up fast and warp away faster then they do now. ItÆs almost like Cruisers is warping as ...
- by ByBy Baby - at 2005.06.22 12:57:00
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3. Tempest - in Ships and Modules [original thread]
It all depends what your want to do. Solo PVP you need to go in close range and then 1400 and 1200 is not the gun to use. You need to keep the sucker from warping away. If you out there farming I would say 1200. IÆm trying out 1200 TII ...
- by ByBy Baby - at 2005.06.22 12:50:00
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4. Tempest vs. Raven - in Ships and Modules [original thread]
You need fever skills to fly Raven so if your gunnery skills are not 5,5,5 and so on, go for Raven. Tempest on the other hand are deadly in the right hands. To be a good Tempest pilot you NEED lv 4 Bs and lv 4 projectiles and all the other gunner...
- by ByBy Baby - at 2005.06.02 11:00:00
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5. t2 gun: laser or projetile - in Ships and Modules [original thread]
There is no clear answer to that. The question is how you play and how you like to play the game. Projectiles do nice volley damage but laser will do good damage over time and the logistic problem with projectiles over laser is quite obvious. So...
- by ByBy Baby - at 2005.05.17 08:57:00
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6. Cruisers agility - in Ships and Modules [original thread]
Hi! I have been away from Eve a while and just wonder if cruisers agility are fixed yet. Have been looking for some info, but I cant find any. Are they still clumsy and only a bit more agile than a BS? If this have already fixed then IÆm happy. I...
- by ByBy Baby - at 2005.05.13 08:46:00
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7. Munnin setups - in Ships and Modules [original thread]
Originally by: Snodgey2004 I too couldn't find much on the Muninn , basically i use mine in small gangs or fleet battles as i think the Vagabond is the ship for solo pVp , not used it for NPC yet this is what i use , might not be the best ...
- by ByBy Baby - at 2005.04.08 08:11:00
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8. dreadies!!!!! - in Ships and Modules [original thread]
Why not let the dred have HP and shield like +5 BS and the same fire power that 1 bs + 1 cruiser have. Ex, It can carry 8 large guns and 3-5 med and the grid for it OR have a couple of XL guns on. That way it can tank BS fire and defend it self ...
- by ByBy Baby - at 2005.04.01 08:00:00
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9. Med Slot Setup Question for a Thrasher - in Ships and Modules [original thread]
Originally by: Knoppaz Me again, this time with the right char ;) Before I used: 3x 280mm, 3x 250mm, 1x 150mm, 1x Rocket Launcher (Defenders) 1x Small Shield Booster, 1x 1MN Afterburner, 1x EM-Resist Thingie 1x Explosion Resist Plate, 1x ...
- by ByBy Baby - at 2005.03.31 11:00:00
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10. increase my tanking on apoc for lvl4's - in Ships and Modules [original thread]
I have one word. Raven. Thats your key. Thats the only BS that can take out the smal ones first (they do more damage than you think) at a fast rate.
- by ByBy Baby - at 2005.03.29 14:08:00
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11. Rupture: Basic Set-Up Costs - in Ships and Modules [original thread]
Looks good, but if you don't like the repair bills, save or by one armor repairer and if you getting into structure then there is a repairer for that to. Just pop in to the station and refit. (But it usually not that expensive to repair a frig)
- by ByBy Baby - at 2005.03.21 15:45:00
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12. Food for thought: cap relay nerf revisited - in Ships and Modules [original thread]
Originally by: Weston McArthur Perhaps the problem isn't that cap relays need to be nerfed, but that shield relays need to be boosted. The sanest suggestion I have heard for a long time. Stop nerfing every thing. ItÆs a pain to get ner...
- by ByBy Baby - at 2005.03.21 14:31:00
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13. Sample missile dammage formula.. - in Ships and Modules [original thread]
So why is it that the ship is getting higer damage when its faster 1200m/s and lower with the AB (500m/S)? Or is it just a typo?
- by ByBy Baby - at 2005.03.21 13:48:00
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14. Munnin's in need of some lovin'? - in Ships and Modules [original thread]
I dont think any one have sad that you should be able to mount all the best guns (720 TII) and a full good tank. But if Munnin's design is lots of turrets and not that many low, mids, should you not be able to use them? Close range you need tankin...
- by ByBy Baby - at 2005.03.19 20:46:00
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15. Munnin's in need of some lovin'? - in Ships and Modules [original thread]
Originally by: Meridius Originally by: Selim If muninn had 6 turrets and the power to support it, it would be really good. It has less lowslots than the others so why shouldnt it have more useable guns? Maybe because it has 7 h...
- by ByBy Baby - at 2005.03.18 09:33:00
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16. Balance - in Ships and Modules [original thread]
You Sir are a fool. Dont speak of things you dont know any thing about. Yes projectiles don't use a lot of cap, but it do use it, so if your out of it, you cant shoot. And if you took the time to look at the ships that projectiles are designed for...
- by ByBy Baby - at 2005.03.17 22:31:00
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17. Munnin's in need of some lovin'? - in Ships and Modules [original thread]
Originally by: siim Munnin with 5 720mm II howies will hit like a train moan moan moan moan Yes it probably will, but what can you fit on it beside those 5 720 TII? ( It has 7 high ) With 5 of those you will use up 1375 of youÆre pre...
- by ByBy Baby - at 2005.03.17 13:53:00
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18. SiSi : Proj ammo & balance - in Test Server Feedback [original thread]
The problem is not you its CCP. IÆm too tired to write any more on forums and to CCP. There will NOT be any conversation and explanation WHY they are doing things. They only say that they are going to do this and that, and then they will implement...
- by ByBy Baby - at 2005.03.15 13:41:00
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19. SiSi : Proj ammo & balance - in Test Server Feedback [original thread]
Why and why are they telling us to test this **** and then when we ask them questions they never answer. If this is what they want, then donÆt bother ask us to test. You obviously have your testers that you answer, so let the rest of us live in ob...
- by ByBy Baby - at 2005.03.15 09:09:00
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20. Dedicated midrange guns - in Ships and Modules [original thread]
Why not skip ship bonus like "smal", "med" and large and siply put + on the type of gun. With that change you can put smal or med guns on your bs and still have the bs bonus. Now there would be no reason why bs would not use med guns when needed ...
- by ByBy Baby - at 2005.03.14 09:04:00
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